Musings, Thoughts, Rare Articles on history, aviation, military and wargaming.

 

Review: Unity of Command Review

by Mitch on January 27, 2012 0 Comments
When I was first given Unity of Command to review, I made the mistake of glancing at a few screenshots before playing. They worried me. A turn-based strategy game with large numbers of units, lots of buttons on the UI, and a list of stats longer than hell’s reservation book for investment bankers. Oh no, it’s going to be one of those games isn’t it? One which is so complex and unintuitive it assumes that if you even try to play it, you’re clearly the sort of person who will be able to work everything out yourself.
 

It doesn't look like much, but strategically it's a very compelling game...
My assumption proved to be completely wrong, and I’m very glad for it. Unity of Command is a rare thing indeed – a deeply tactical turn-based strategy game that is also fairly easy to learn ...
read more

THE WARGAMING SITE: DBA Campaign Rules

by Mitch on January 22, 2012 0 Comments

DBA Ancients Campaign Rules for the Mediterranean at ‘Rise of Rome’

BACKGROUND

These campaign rules can be adapted to any period or location. Clearly where large bodies of water are not present then the idea of Ships and Trade may be altered and changed (e.g. caravans replace ships for the purposes of Trade).

The Campaign is based around the Mediterranean at the time of the Rise of Rome – where Carthage and the Successors fight for domination with the Romans.

via THE WARGAMING SITE: DBA Campaign Rules.

THE WARGAMING SITE

by Mitch on January 22, 2012 0 Comments

We had a 'dry run' of the DBA Ancients campaign last night. It didn't start well as the memory stick I had the rules on 'died' so I had to do it all from memory. But we got some great battles in including Ian taking Mauretania against overwhelming odds and Russ and Mark suffering defeats. Russ was called for hiding his general all the way through his battle. Mark's taunting finally got Russ to commit his leader - and promptly killed him to win!

To keep everyone interested the idea is that if a player invades a territory, the other players take the opposing army. After all, they have the incentive to win!

Each player is provided with 100 Gold and Food at the start, together with notebooks to keep track of their armies and territories (as what the costs of each are so they can manage their resources ...

read more

Okinawa - Fiery Failure at Kakazu Ridge

by Mitch on January 19, 2012 0 Comments

POLE POSITION by Mattias Larsson

The honeymoon had been brief for Major General John Hodge’s Twenty-fourth Corps—hardly more than a weekend.

 

The day after Love Day, the Twenty-fourth’s spearheads raced across the island, Seventh Division on the left, Ninety-sixth on the right, turning to their right (or south) the next day for the anticipated rapid down-island advance. Their progress seemed as bloodless as the Marine drive in the north.

 

But on April 4 1945 they found resistance “stiffening.”

 

It grew stiffer daily until, on April 8, “greatly increased resistance” was reported. They had come into the outerworks of Ushijima’s Naha-Shuri-Yonabaru Line, and probably its most formidable position: Kakazu Ridge.

At first glance, Kakazu (pronounced “Cock-a-zoo”) did not seem especially difficult: neither unusually high nor uncommonly steep. Three-quarters of a mile south the Urasoe-Mura Escarpment seemed a much more difficult natural barrier. That was what Colonel Eddy ...

read more

Prussians Arrive at Waterloo…

by Mitch on January 19, 2012 0 Comments

18 June 1815

Forces Engaged

Anglo-Dutch: 50,000 infantry, 12,500 cavalry, and 156 guns. Commander: Field Marshal Arthur Wellesley, the duke of Wellington.

Prussian: 61,000 men. Commander: Field Marshal Prince Gebhard von Blücher.

French: 49,000 infantry, 15,570 cavalry, and 246 guns. Commander: Napoleon Bonaparte.

During Ney’s cavalry assaults on the British squares, across to the east, the Prussians were advancing in force, and by 5.30 p.m. von Bülow’s front two brigades (the 15th and 16th) were heavily engaged in trying to capture the château of Frischermont from General Lobau, whom Napoleon had ordered to hold up the Prussians for as long as possible while he tried to break Wellington’s line. Von Gneisenau adopted a manoeuvre for arriving on the battlefield that passed the rear corps to the east through the others, which rested by the roadside. This meant that although the ...

read more

Marshal Enterprises Releases Another Free Game

by Mitch on January 16, 2012 0 Comments

clip_image002[1]

La Bataille de Raszyn Explores Major Battle of Polish-Austrian War of 1809

Marshal Enterprises has now released its second free game in less than 90 days. La Bataille de Raszyn, which pits the Poles of the Grand Duchy of Warsaw against the Austrians on April 19, 1809, in a tight, tense battle for the survival of the Polish nation in Napoleonic Europe, is the second release in Marshal Enterprise’s Recession Series Games---a series which is free to the wargaming public because “everyone needs to save a buck”.

Released on Martin Luther King Day, January 16, 2012 as a follow-up to La Bataille d’Halle, released on Veterans Day in 2011, La Bataille de Raszyn can be accessed and downloaded by anyone by going to the Marshal Enterprises webpage, Labataille.me.

The webpage has easy to access instructions for all the color counters, color maps and charts and rules for ...

read more

Hexon II

by Mitch on January 14, 2012 0 Comments

Hexon Terrain Features can be found in Hexon Scenics

 

Available in Black(original), Light Brown and ready Flocked in;
Green (Noch 50210), Green/Earth, Two Tone Green/Earth,
Desert flocked, Desert Transition
and now Blue

  



Each box contains:
21 Hexon II boards (including clips).
Cover an area of 3ft x 4ft,
(90cm x 120cm) approx.

(WWII Beach Landing layout above uses 2 Boxes of Hexon, 6ft x 4ft approx)
  • Hexon II provides a modular, versatile and cost effective terrain system.
  • The boards are precision moulded in High Impact Polystyrene, making them strong, tough and durable, at the same time light-weight.
  • They are stackable, leaving enough space between for surface details, flocking and low level terrain features.
  • Each tile interlocks with the next.
  • Clips are provided, to enable tiles to be locked securely together (from the underside) into the desired terrain configuration.
  • Hexon II Terrain System is quick and easy to ...
read more

PC Game Review: Napoleon: Total War Mod - The Khartum and Zulu Mod

by Mitch on January 14, 2012 0 Comments

Curtis Szmania checks out a mod that covers a rare aspect of the Victorian Age: The Anglo-Zulu War and Mahdist War.

Published on 8 JAN 2012 22:58 by Curtis Szmania
 

Napoleon: Total War The Khartum and Zulu Mod

 

Mod For: Napoleon: Total War

 

Created By:  kungfuserge, panzerschreck, dartanianx, husserl tw and lasallian

Mod Download Link

 

INTRODUCTION

The time period between the Napoleonic Wars and the First World War was relatively peaceful compared to the periods before and after. Much of it is considered the Victorian Age, the years Queen Victoria ruled Great Britain. During this time industrialization transformed cities as factories sprang up in the Western Hemisphere and new nations were created in Europe. These new European nations (Belgium, Italy, and Germany) were eager to colonize, find resources, and expand their businesses overseas just like their European neighbors. This increased the competition of Imperialism, and the scramble for land ...

read more

After Action Review: Battle Academy: Operation Sea Lion - Mission 1 Part 1

by Mitch on January 14, 2012 0 Comments

LINK

The British Air Force fails at holding back the Luftwaffe and the Germans launch the next step in their plan to conquer Britain: Operation Sealion. Can the initial landing zones be repulsed?

Sealion - Mission 1

 

Late September 1940.  British Fighter Command, battered by concerted waves of assaults, has been driven back from its front line airfields.  Sensing a collapse, the German High Command launches its greatest gamble - Operation Sealion. - the invasion of Britain.

 

Click for full image

 

 

 

It is dawn on the morning of the invasion.  Church bells ring out as the radar stations detect the waves of JU-52 transports and gliders approaching the south coast.  At this Fighter Command Airfield, glider borne troops have quickly overwhelmed the defenders.  They are looking to hold this area so that reinforcements can be flown in and the airhead expanded.

 

The airfield must be retaken before it can be reinforced.  Only a small number of regular ...

read more

Featured Website: American Military and Naval History

by Mitch on January 13, 2012 0 Comments

From Pre-Columbian to 21st Century

Dominance - The American War

Machines and their Histories.

 

LINK

Featured Website

The Wargamer.com

The History Of The Wargamer

The Wargamer has been recognized as the leading web site for the coverage of war and strategy gaming by numerous international PC gaming magazines and publications. In addition, Wargamer.com has received nearly two-dozen accolades and awards for content and design excellence from such organizations as Encyclopedia Britannica, Microsoft France, PCGamer, Computer Gaming World, and PC Magazine.

The Wargamer was founded in September 1995, as a vehicle for locating and pairing up potential opponents for the play of computer and table based war and strategy games. Since then, under the domain name Wargamer.com, the site has more than doubled annually in terms of web site scope, content, functionality, readership, and traffic.

(In 2001 alone, the site grew in traffic by over 500 percent and, in Spring 2001, Hot100.com rated Wargamer.com as number 66 of the most popular Internet gaming sites on the World Wide Web. In February 2002, PC Magazine rated it among the top 100 Internet destinations, alongside such websites as The Onion, StarWars.com, and National Public Radio.) It is now a highly popular Internet destination and the cornerstone of The Wargamer Network.

In March 2003 The Wargamer merged with MilitaryGamer forming the largest strategy wargamer community. The site and the network’s operational headquarters are located in Staten Island, New York, one of the five boroughs of New York City. The web site is managed by a team of six professionals with diverse backgrounds that span military service, e-commerce, journalism, information technology consulting, financial services, and human resources. Most importantly, each also has an extensive background in designing, playing, reviewing, or evaluating board, miniature, and PC games that focus on war, strategy, history, and military simulations.

 

The Wargamer's Operating Principles and Review Process

Our Operating Principles

Operate with integrity, enthusiasm, consideration of others, and in furtherance and support of military and historical gaming in all things we do. 

Provide the very best online content and coverage for the enthusiast of military, historical, and strategy gaming.

Create added value for our readers by helping them make informed game play and purchase decisions and extending the life of the games they purchase through a wide variety of objective and accurate editorial and historical content, high-quality gaming support services, and software downloads that create or increase replay value.

Educate our readers about the value of military gaming within a historical context and about the historical context within military games.

Build and provide facilities for a community to freely exchanges ideas for the betterment of the genre for a community that ranges from casual gamers to the civilian and military gaming professionals.

Our Review Process

The Wargamer aims to provide our readers with the most comprehensive and independent game reviews available on the web. We do this by requiring our game reviewers to do more than just give readers a few paragraphs of game coverage. Our in-depth analysis seeks to comprehensively examine a game from a variety of angles and our writers must thoroughly examine each of these angles to insure that our readers have access to the most relevant information possible to provide short of playing the game.

We continue our pursuit of excellence by subjecting a written review to a rigorous editing and peer review process. Once an article has been written, a member of our select Editing Team then examines it not only for grammatical correctness, but also errors in logic and how “readable” it is. Once the Editor is satisfied with an article, it is then published internally and subject to yet another round of examination by our staff in a process we call Peer Review.

Only after our entire staff has had the opportunity to examine an article and offer input for historical, grammatical and logical accuracy it is then externally published and made available to our readers. This process is rigorous and time consuming, but The Wargamer’s goal is not necessarily to be the website with the first published review of a new game, but rather to be the site where gamers can turn to get the best and most comprehensive game analysis.

None

Dambusters

Post categories

Linkroll

Buchan Wargames Group - Crossing of the Bereznina (5)

michaeljohnharker posted a photo:

Kirriemuir Wargames Group - Battle of Northampton (7)

michaeljohnharker posted a photo:

Kirriemuir Wargames Group - Battle of Northampton (8)

michaeljohnharker posted a photo:

Kirriemuir Wargames Group - Battle of Northampton (4)

michaeljohnharker posted a photo:

Durham Wargames - Siege of Troy (4)

michaeljohnharker posted a photo:

Durham Wargames - Siege of Troy (5)

michaeljohnharker posted a photo:

League of Augsberg - Waterloo (4)

michaeljohnharker posted a photo:

League of Augsberg - Waterloo (5)

michaeljohnharker posted a photo:

Phil Olley - 30 Years War (2)

michaeljohnharker posted a photo:

Independent Wargames Brigade - Guadacanal (6)

michaeljohnharker posted a photo:


Get Your News Widget